Microsoft and Inworld AI collaborate to create an AI toolkit for Xbox game developers, enabling them to use AI for game dialogue and narrative tools. The toolkit includes an AI “design copilot” and a character runtime engine.
The design copilot transforms user-generated prompts into game scripts, dialogue trees, and quests, while the character engine generates new stories and integrates into the game client.
Xbox General Manager of Gaming AI Haiyan Zhang expresses the goal to provide cutting-edge AI tools for game developers of all sizes.
Microsoft’s next-gen Xbox console is expected in 2028, with updated Series X and S consoles in 2024, according to documents related to Microsoft’s acquisition of game publisher Activision.
Microsoft emphasizes collaboration with game creators to develop AI tools that empower them and open up new possibilities for future games.
Generative AI tools in the gaming industry, like Microsoft and Inworld’s AI toolkit or Ubisoft’s Ghostwriter AI, may impact narrative designers and game writers by enabling faster story creation but potentially leading to unnatural dialogue and fewer writing jobs.
Prominent video game studios use generative AI to automate game design elements, enhancing efficiency and allowing human talent to focus on critical aspects.
Microsoft outlines its ethical stance on AI development through its “Responsible AI Standard” and a dedicated site section for advancing AI while upholding ethical principles.
In August, Inworld AI secured $50 million in Series A funding from Microsoft’s M12 fund, raising its valuation to over $500 million.